﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace YaoGuaiParty.Component
{
    /// <summary>
    /// 表示游戏中的一块内容
    /// </summary>
    public class Piece : G.XNA.Component.Button
    {
        public Piece(Game game, string text)
            : base(game, text)
        {
            // TODO: 在此处构造任何子组件
            
        }
        public Point Position { get; set; }
        public Piece Left;
        public Piece Top;
        public Piece Right;
        public Piece Bottom;
    }
}
